Extract unity assets dll

broken image

I also tried to fetch the path that the Resources.load() starts at, but I can't seem to figure it out. cs files in the Asset folder it also returned null. When I placed the Assets folder inside of the Source folder it returned null and when I placed the. cs files under the Source folder it always seems to return null, no matter what I try. net 3.5, UMM must be installed as Doorstop method. Open the project properties and target platform should be Net Framework 3.5 or Net Framework 4.0 for the newer Unity version.

broken image

Content of these files can be unpacked with one of these tools : Do not use UnityEX, it is most likely a virus. Open the project creation and select Class Library (NET Framework). An AssetBundle is an archive file that contains platform-specific non-code Assets (such as Models, Textures, Prefabs, Audio clips, and even entire Scenes) that Unity can load at run time. When I use Resources.load() in my unity project, it works without any problem.īut when I create a seperate project in visual studio with the unityengine dll's, and use Resources.load() in one of the. Extracting assets Assets are stored in the. I'm trying to load an asset using Resources.load() but it always returns null. To extract Pictures/Audio files, you need to use Unity Assets Bundle Extractor Download version 2.

broken image